The Westport Independent review: It’s about ethics in journalism - townsdecommand
The tale goes that in the 1890s, Hearst and Joseph Pulitzer led the Consolidated States of USA to war—not as generals, nor presidents nor members of congress, but as newspaper owners. Ravenous for ever-more-exorbitant stories, the Empire State World and the New York Journal increased and outright-fabricated stories of trouble and insurrection in Cuba until the America warriorlike was forced to intervene.
Leastways, that's how the story goes. IT's a piece of history that's fractional-truth, half-apocryphal; a story to make Hearst or Pulitzer proud. Just that anyone believes information technology—well, that speaks to the power wielded aside the media, that people could believe a newsprint LED the U.S. to war.
Americans make by-and-large missing faith in the quaternary estate, though. That's not to pronounce you don't trust any writers. (Selfishly, I naturally hope you faith me, at least when it comes to talking about something every bit relatively unimportant as video games.) Merely on the whole, were I to ask you if you trusted "The Media," chances are you would say no.
Likewise many mistakes. Too many hands caught in cookie jars. And while the stakes aren't always as dire as the Spanish-American War, it's nevertheless familiar. Hell, if you watched Making a Murderer over the holidays, you saw how media coverage can (reasonably operating theatre unfairly) influence the criminal justice organization. IT's a pervasive job.
Pick up that can, citizen
Totally this to enjoin, at starting time blush a game the likes of The Westport Independent seems like a eccentric of right place, right time. Described as a "censorship simulator," you play the editor program of an independent newspaper in an increasingly political orientation nation. Your lin is to assign out articles to your writing staff, choosing not only what to cover but how something is covered.
The headline, for instance. Click one time and "Man Attacks Police Officer" is replaced with "Human beings Defends Adolescent, Law Officeholder Presses Charges." Sink in again and it goes dorsum. Those headlines are real different. Those stories are very different.
Erst you've firm happening a headline, you can then read direct the accompanying occlusion of text and pick out to keep out certain paragraphs to bolster your point. In "Gentleman Attacks Police Officer," you'd credibly want to pretermit the break u where the police officer tackled a teenager for mere graffiti. "Humankind Defends Teenager," you probably want to cozy up the savagery.
Over the course of twelve "weeks" you'll factor in a couple of Thomas More aspects besides, like what story gets front-page coverage, what districts of the city you want to target for increased circulation, et cetera. But information technology's the unceasing push-clout between supportive the government and supporting the rebel factions, of telling The Truth or "The Truth" that's at the heart of The Westport Independent.
Of late, there's been a great deal of verbalise about "Objectivity" in fourth estate—whether such a thing exists, and whether it's even grave. Few go as yet as to say on that point can be no truly objective fourth estate. I recommend reading Matt Taibbi's retrospective on Jon Stewart if you find this topic in the least interesting (every bit opposing to dishonorably omphalos-gazing).
But to summarize: Every choice a writer makes, be it diction or headline or snide jape or lead-in paragraph, has an impact along frame. And how they make those choices is well-read by a literal lifetime of experiences. Of biases.
Some populate indicate it's the goal of impartiality that's important but…well, I disagree. Full revealing. In person I recall it's Thomas More useful to atomic number 4 public and honest about my own biases when they derive into play—to me, that's the fairest way to alert readers to whether there's a personal divisor. Myst was one of my earliest video recording game memories, ergo I have fond feelings towards Myst. That class of thing.
Highlighting the fact that journalists give these biases, that they lav potentially influence coverage and thus influence whole populations of people, that's the interesting point keister The Westport Independent's "censoring simulator."
Glory to Westport
The job is The Westport Independent has all the shade of a brick direct a window (probably thrown by a rise sympathizer).
Comparisons with George Lucas Pope's Papers, Please are inevitable, given the two share the same lo-fi authoritarian aesthetic. But it's another Pope project, Republia Times, next to which The Westport Individual looks most conspicuous.
Republia Times also dealt with journalism subordinate a dictator, although it took different form. There you were mostly concerned with where to place to each one story—an aspect that makes up simply united small allot of The Westport Sovereign.
In other words, The Westport Case-by-case is suchlike a fleshed-out version of Republia Times. And I don't begrudge them that. Either they knew more or less Pope's project beforehand or they didn't, and it doesn't really matter.
The problem I have with The Westport Independent is it falls into a bunker I typically call "Save a Baby/Eat a Baby." It's a pretty common issue, especially in video games. You're ostensibly presented with a choice, but the options are so extreme (i.e. The Obvious Good Thing and The Obvious Bad Thing) that it ends up look like no choice at all. Around other game examples: Knights of the Old Republic, Radioactive dust 3, Fable, InFamous.
Herein lies The Westport Independent's greatest unsuccessful person. Where Papers, Delight often had me questioning my own values in a world of moral ambiguity, your options in The Westport Independent are pretty a good deal "Side with Hitler" or "Don't side of meat with Der Fuhrer."
The gamey is short—it only took me about an hour—and I wouldn't needs decry that fact were it more like Papers, Please, a game I replayed tenfold multiplication to see what else could happen. What if I'd let that woman into the country illegally with her husband? What if I'd taken money to turn away perfectly opportune citizens?
But there's non such room for nuance in The Westport Independent, both because of its polarizing good-guys-and-bad-guys conflict and because it ends so rapidly. The journey is a fairly one-banknote affair, and halfway through a second ravel I was blase. It mostly consists of "Play again, but choose the other option." Two sides of a strike. Two extremes.
Literal life isn't that simple, nor are the problems with the media. The Westport Independent grazes at truth, but oversimplification renders the game almost a caricature—less about actual ethical quandaries and more about "Are you an asshole or a reasonable human being?"
Nether line
Add in more a some grammatical errors, some spelling mistakes, and a fewer bugs (the ending crawl delineated how 1 of my staffers both stayed at and simultaneously left the newspaper), and IT's hard to recommend The Westport Main. Which is a shame because I think it has leastwise one highly important read-by-example thing to say or so media bias, and how it dismiss manifest in something as simple as a dwell of omission. That's a powerful message, and unmatched it would be reusable for Sir Thomas More people to sympathise. To ask questions of the media, people motivation to understand how the media operates.
But whether The Westport Independent is valuable diving into for that one kernel of truth? On that, I'm more ambivalent.
Source: https://www.pcworld.com/article/419282/the-westport-independent-review-its-really-about-ethics-in-journalism.html
Posted by: townsdecommand.blogspot.com
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